Hello and welcome, I am an experienced Technical Animator, Rigger, and 3D Generalist. Am currently looking for new work opportunities in both the Game and Film industries.
I have vast amounts of experience in Maya, including taking 3D assets through the whole PBR game-ready pipeline, completing complex rigging systems for characters and creatures to scripting pipeline tools for animators, and modeling on my design teams. I am very comfortable in a variety of 3D content production positions.
I grew up fascinated with films like Tarzan, Star Wars, and Terminator and playing video games like Tenchu, Medieval and Dark Souls which had a lasting impact on what I wanted to do in life. This led me to the Weta Cave, where I found some good books on 3D sculpting and modeling and this inspired me to take a year-long animation course at a local polytech alongside my high school studies.
After completing high school in Invercargill I decided I needed a change of scenery and left home to study creative media production at Massey University in Wellington. After graduating and spending time working on my sales and people skills at sketchers, I landed a role as a 3D generalist/Technical Animator at Phatloot Studios for the MMORPG Untamed Isles.
Check out my ArtStation for my most recent updates!
Contact me directly through any of the links below!